Advanced WebGL - Part 3: Irradiance Environment Map
In part 2 of this series I explained about how to get the sky. This entry is about how to compute an irradiance environment map from this cubemap.
In part 2 of this series I explained about how to get the sky. This entry is about how to compute an irradiance environment map from this cubemap.
In Part 1 of this howto, I introduced my demo. In this part I'm going to talk about how to make the sky. The demo also computes an irradiance map and applies it to the cube. I'm going to talk about this in Part 3.